Occupation: Queen of Nornheim, Sorceress
Identity: Publicly known in Asgard and Nornheim; Karnilla's
existence is unknown to the general populace of Earth.
Legal Status: Citizen of Nornheim
Other Aliases: The Norn Queen
Place of Birth: Presumably Nornheim, dimension of Asgard
Marital Status: Single
Known Relatives: None
Group Affiliation: None
Base of Operations: Nornkeep, Nornheim, dimension of
First Appearance: JOURNEY INTO MYSTERY #107
History: The birth and early life of Karnilla
are shrouded in mystery. All that is really known is that
she has long lived in Nornheim, the Asgardian
province where dwell the Three Norns, the goddesses of
destiny, and she has become one of the most accomplished
practitioners of the arts of sorcery in the Asgardian
dimension. Although Nornheim lies on the Asgardian land
mass within Asgard's own dimension, and although Karnilla
is apparently of the Asgardian race, she does not consider
herself to be subject to Asgardian rule. Rather, Nornheim
is an independent country, of which Karnilla is absolute
Karnilla lives opulently in the ancient fastness
of Nornkeep, attended by her servant, the aged minor sorceress
Haag, and troops of guardian demons. Although there are
many demons among her subjects, Karnilla's realm is also
populated by humanoid immortals, just as is Asgard proper.
Karnilla's relationship to the goddesses of destiny is
unknown, although they are clearly beyond her jurisdiction.
In the past Karnilla has often proved to be an
enemy of Asgard, and has acted in alliance with the Asgardian
god of evil, Loki. However,
Karnilla has long been in love with Asgard's noblest warrior,
Balder the Brave. On Balder's
request (on behalf of Asgard's monarch Odin), Karnilla
allied herself and her army with Asgard in the war with
Surtur. After years of resisting Karnilla's advances,
Balder has finally become Karnilla's lover. Some of Balder's
Asgardian friends disapprove of the relationship, regarding
Karnilla as a figure of evil. Karnilla regards herself,
however, as a harsh but just ruler.
Balder was called away from Nornkeep to join the
Asgardian prince Thor in his mission to rescue souls of
Earth human beings from Hel.
During Balder's absence, Karnilla was taken prisoner by
the Frost Giants of Jotunheim,
who were preparing an invasion of Asgard and first intended
to eliminate Asgard's allies. The Frost Giants also transformed
Karnilla's subjects into stone. On his return, Balder
set out to rescue Karnilla, and ultimately met with success.
Her present activities are unknown at this time.
Height: 6 ft. 6 in.
Weight: 475 lbs.
Strength Level: Karnilla possesses the
normal superhuman strength of an Asgardian woman of her
physical age, height, and build, and can lift (press)
at least 25 tons.
Known Superhuman Powers: Karnilla possesses
the conventional attributes of an Asgardian woman ("goddess")
as well as mastery of the mystical arts of Asgard. Like
all Asgardians she is extremely long-lived (though not
immortal like the Olympians), superhumanly strong, immune
to all diseases, and resistant to conventional injury
(Asgardian flesh and bone is about 3 times denser than
Earthly flesh and bone, accounting for Asgardians' greater
strength and weight). Her Asgardian metabolism gives her
far greater immunity than human endurance at all physical
activities, though she seldom deigns to indulge in unnecessary
Karnilla's magical powers derive from two major
sources: her innate capacity to manipulate magical energy,
which she has honed through long practice, and her acquired
knowledge of spells and enchantments of Asgardian origin.
Her ability to wield magical energy for personal use is
only surpassed among inhabitants of the Asgardian dimension
by Odin. Through sorcery she is afforded a host of abilities:
the enhancement of physical and sensory abilities, the
power to assume different forms and attributes, and the
ability to deploy mystical energy for offensive and defensive
purposes, in the form of magical power bolts and shields.
Karnilla's vast knowledge of arcane lore enables
her to cast spells with a variety of specific effects.
The many spells she has utilized include illusion casting,
temporary paralysis or sleep, deflection of oncoming matter
and energy, interdimensional teleportation, and elemental
conversion. These spells derive their potency from the
ambient mystical energy of Asgard's dimension or power-objects
found therein. (Of course, she can also use her magical
abilities with full effectiveness when she is in Earth's
dimension.) Karnilla is capable of casting spells interdimensionally,
and of casting spells that have permanent effects. For
example, once while she was physically in Nornheim, she
cast a spell upon Oswald Garth, the human criminal calling
himself the Wrecker, which permanently gave him and his
weapon extraordinary properties.