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Real Name: Bram Velsing
Occupation: Former engineer
Identity: Secret
Legal Status: Exiled citizen of Latveria
Other Aliases: None
Place of Birth: Schonstadt, Latveria
Marital Status: Single
Known Relatives: None
Group Affiliation: New Masters of Evil
Base of Operations: Mobile
First Appearance: IRON MAN #101

History: Bram Velsing was a brilliant scientist in Latveria, who was not content to simply execute the technological schemes of his evil monarch, Doctor Doom. Learning of Velsing's rebellious ambitions, Doom had a mask permanently fused to Velsing's face so that, like Doom's, his features were hidden for all time. Anguished and humiliated, Velsing fled Latveria, and eventually fell under the care of the Children, the genetic creations of Dr. Victor Frankenstein, tended by Frankenstein's great-granddaughter, Victoria. While being nursed back to health at her castle, Velsing encountered the winged horse of the criminal Black Knight, which Victoria Frankenstein had tried to restore to normal, but had only succeeded in further mutating. Brain Velsing decided to use the horse, his scientific intellect, and terrifying visage to seek revenge against Doom, under a new identify, the Dreadknight. When the Dreadknight sought to steal the secret notebooks of Victor Frankenstein, Victoria Frankenstein thwarted his plan with the aid of Frankenstein's Monster and Iron Man who had landed in Yugoslavia en route to America. Though the Dreadknight was left in the care of the Children after his defeat, his current whereabouts are unknown

Height: 5 ft. 8 in.
Weight: 160 lbs. (without armor)
Eyes: Red
Hair: None
Unusual Features: The Dreadknight's mask is "bio-fused" (micro-surgically attached) to his face and cannot be removed.

Strength Level: The Dreadknight possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise.

Known Superhuman Powers: None.

Weapons: The Dreadknight wears a full body suit of electrically insulated steel-alloy chain mail protecting him against ballistic impacts up to and including that of a .45 caliber bullet. The suit weighs about 60 pounds.

Dreadknight's major weapon is his power-lance, which is rigged with a number of offensive technological devices. The first of these is its twin force-blast pods capable of projecting electromagnetic beams of charged alpha particles exerting a concussive force sufficient to blast through a foot-thick wall of cinderblocks at fifty feet in 4 seconds. Finger-studs on the lance control the force-beam's level of potency. The maximum effective range of the powerblast is about 100 feet. Powered by a battery-charged high-density capacitor micro-generator in the base of the lance, the power-blaster can be used at maximum output for up to 6 minutes before it must be recharged. The lance also contains two spools of eighth-inch thick conductive steel cable, fifty feet in length. The firing mechanism is a linear accelerator (magnetic cannon), which shoots the cable through the center shaft of the lance. The ends of the cable are weighted in such a way that the cable tends to wrap around an object or person like a bolo. By pressing a stud in the hilt of the lance, the Dreadknight can electrify the cable with sufficient amperage to kill a small elephant. The lance's third offensive capacity is its two "penetroshell" explosive missile launchers. Each of the Dreadknight's four 3-inch long solid-fuel rocket-propelled projectiles, shot from the hilt of the lance, detonates upon impact with the explosive force of 5 pounds of TNT.

The Dreadknight also carries a CO2 pistol that emits a highly concentrated nerve gas, which can render an average human being unconscious in 2 seconds. A sufficient dosage of this nerve gas could kill a human being (through paralysis of the respiratory system). The pistol's magazine holds four capsules of the nerve gas. When the gun's trigger is squeezed, a capsule is positioned so that its contents can be drawn along a high-pressure jet of CO2 gas. This stream of nerve gas has a maximum accurate range of 5 feet.

Transportation: Dreadknight rides a black bat-winged horse he calls Hellhorse. This steed originally belonged to Nathan Garrett, the first Black Knight of the Twentieth Century, and was mutated to its present state by Victoria Frankenstein. The horse is able to lift aloft about 270 pounds beyond its own weight, and fly at a top speed of about 50 miles par hour for up to one hour before it needs to rest.

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