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Dreadknight
Real
Name: Bram Velsing Occupation: Former engineer Identity:
Secret Legal Status: Exiled citizen of Latveria Other Aliases:
None Place of Birth: Schonstadt, Latveria Marital Status:
Single Known Relatives: None Group Affiliation: New Masters
of Evil Base of Operations: Mobile First Appearance: IRON
MAN #101
History: Bram Velsing was a brilliant scientist
in Latveria, who was not content to simply execute the technological
schemes of his evil monarch, Doctor Doom. Learning of Velsing's
rebellious ambitions, Doom had a mask permanently fused to Velsing's
face so that, like Doom's, his features were hidden for all
time. Anguished and humiliated, Velsing fled Latveria, and eventually
fell under the care of the Children, the genetic creations of
Dr. Victor Frankenstein, tended by Frankenstein's great-granddaughter,
Victoria. While being nursed back to health at her castle, Velsing
encountered the winged horse of the criminal Black Knight, which
Victoria Frankenstein had tried to restore to normal, but had
only succeeded in further mutating. Brain Velsing decided to
use the horse, his scientific intellect, and terrifying visage
to seek revenge against Doom, under a new identify, the Dreadknight.
When the Dreadknight sought to steal the secret notebooks of
Victor Frankenstein, Victoria Frankenstein thwarted his plan
with the aid of Frankenstein's Monster and Iron Man who had
landed in Yugoslavia en route to America. Though the Dreadknight
was left in the care of the Children after his defeat, his current
whereabouts are unknown
Height: 5 ft. 8 in. Weight: 160 lbs. (without armor) Eyes: Red
Hair: None Unusual Features: The Dreadknight's mask is
"bio-fused" (micro-surgically attached) to his face and cannot be removed.
Strength Level: The Dreadknight possesses
the normal human strength of a man of his age, height, and build
who engages in moderate regular exercise.
Known Superhuman Powers: None.
Weapons: The Dreadknight wears a full body
suit of electrically insulated steel-alloy chain mail protecting
him against ballistic impacts up to and including that of a
.45 caliber bullet. The suit weighs about 60 pounds.
Dreadknight's major weapon is his power-lance,
which is rigged with a number of offensive technological devices.
The first of these is its twin force-blast pods capable of projecting
electromagnetic beams of charged alpha particles exerting a
concussive force sufficient to blast through a foot-thick wall
of cinderblocks at fifty feet in 4 seconds. Finger-studs on
the lance control the force-beam's level of potency. The maximum
effective range of the powerblast is about 100 feet. Powered
by a battery-charged high-density capacitor micro-generator
in the base of the lance, the power-blaster can be used at maximum
output for up to 6 minutes before it must be recharged. The
lance also contains two spools of eighth-inch thick conductive
steel cable, fifty feet in length. The firing mechanism is a
linear accelerator (magnetic cannon), which shoots the cable
through the center shaft of the lance. The ends of the cable
are weighted in such a way that the cable tends to wrap around
an object or person like a bolo. By pressing a stud in the hilt
of the lance, the Dreadknight can electrify the cable with sufficient
amperage to kill a small elephant. The lance's third offensive
capacity is its two "penetroshell" explosive missile
launchers. Each of the Dreadknight's four 3-inch long solid-fuel
rocket-propelled projectiles, shot from the hilt of the lance,
detonates upon impact with the explosive force of 5 pounds of
TNT.
The Dreadknight also carries a CO2 pistol that
emits a highly concentrated nerve gas, which can render an average
human being unconscious in 2 seconds. A sufficient dosage of
this nerve gas could kill a human being (through paralysis of
the respiratory system). The pistol's magazine holds four capsules
of the nerve gas. When the gun's trigger is squeezed, a capsule
is positioned so that its contents can be drawn along a high-pressure
jet of CO2 gas. This stream of nerve gas has a maximum accurate
range of 5 feet.
Transportation: Dreadknight rides a black
bat-winged horse he calls Hellhorse. This steed originally belonged
to Nathan Garrett, the first Black Knight of the Twentieth Century,
and was mutated to its present state by Victoria Frankenstein.
The horse is able to lift aloft about 270 pounds beyond its
own weight, and fly at a top speed of about 50 miles par hour
for up to one hour before it needs to rest.