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Zombie
Real
Name: Simon William Garth Occupation: Former president and founder
of Garwood Industries, a coffee manufacturer Identity: Garth's existence
as the Zombie is not known to the general public of Earth Legal Status:
Citizen of the United States considered missing Other Aliases: None Place
of Birth: Birmingham, Alabama Place of Death: New Orleans area
Bayous, Louisiana Marital Status: Divorced Known Relatives:
Donna Garth Mason (daughter), Bruce Mason (son-in-law), Miranda Garth (ex-wife) Group
Affiliation: None Base of Operations: New Orleans area First
Appearance: TALES OF THE ZOMBIE #1 Final Appearance: (as a zombie)
TALES OFTHE ZOMBIE #8 (Note: Events from the Zombie's existence that took place
before his life as a zombie ended were later depicted in BIZARRE ADVENTURES #33.)
History: Simon Garth was a highly successful businessman and well known
public figure who was notorious for treating his employees ruthlessly. Garth's
gardener, Gyps, vowed to get revenge upon his employer for his years of mistreatment
and recent firing. Kidnapping Garth, Gyps stabbed him to death with a garden shears
in the Bayous near New Orleans. Gyps was not satisfied by Garth's relatively quick
death, however, and so he turned the corpse over to a nearby voodoo cult and forced
the voodooienne (voodoo queen) Layla to turn Garth into a zombie. Layla, who also
happened to be Garth's secretary, called upon Damballah, the serpent god who is
the most powerful of the Loa (the gods of voodoo), and with the aid of watching
talismans, resurrected the corpse of her former employer as a mindless zombie.
One of the two amulets was placed around Garth's neck; the other was given to
Gyps. Using the amulet, Gyps could control the Zombie.
Finally, when Gyps
tried to force Garth to kidnap his own daughter, a remaining portion of the spirit
of the man he once was enabled the Zombie to resist his master despite the amulet,
and Garth killed him.
For two years, Simon Garth walked the earth as a zombie,
controlled by a succession of people who had possession of the mystic amulet.
Among them were a chemist named Philip Bliss, a houngan (voodoo priest) named
Papa Shorty, and a fireman named Fred Miller. At the command of Miller's friend
Dora Katz, Garth struck Layla, severely injuring her. Layla still loved Garth,
however, and with the aid of a friendly houngan named Papa Doc, she undertook
a difficult voodoo ritual by which her ebbing life essence was mystically transferred
to Garth. Thus as Layla died, Simon Garth returned to life for a period of 24
hours. In that time, Garth managed to put all of his affairs in order making up
in some way to various people he had slighted during his first life. Garth then
became a zombie once more, but was buried by Papa Doc, ending his existence as
a zombie presumably forever.
Height: 6 ft. 4 in. Weight:
220 lbs. Eyes: White Hair: Black Unusual Features:
The Zombie's skin was yellowish, coarse, brittle, and in a state of' decay.
Strength Level: As a zombie, Simon Garth possessed superhuman strength
many times greater than what he possessed while alive. The Zombie could lift (press)
about 1,200 pounds.
Known Superhuman Powers: As a zombie, Simon Garth
possessed certain supernatural abilities derived from the loa (voodoo spirits)
which inhabited and reanimated his form after death. Garth was not a typical zombie,
however. For reasons beyond explanation, his spirit never fully left his body
at death. Hence, at times, Garth's persona was able to assume partial control
over his body's actions. This occurred only when the Zombie encountered situations
which had heavy emotional connections to his mortal life.
Simon Garth's
lifeless, reanimated body possessed a supernatural healing ability, enabling him
to regenerate missing or injured tissue or mend broken bones. Thus he could fully
recover from small burns, lacerations, and gunshot wounds within a matter of hours.
The Zombie could not regenerate missing limbs, although a severed limb pressed
against the area it came from would probably reattach itself. A zombie's flesh
can be burned so totally that it cannot recover. To facilitate regeneration (and
to prevent their bodies from rotting away completely), zombies have to consume
the fleshy tissue of recently killed animals or human beings at least once per
week. Not truly alive, zombies are immune to certain other mortal vulnerabilities,
including suffocation, extremes of temperature and pressure, high voltage electricity,
and poisonous gas. Garth's Zombie once walked the ocean floor without harm.
Zombies
possess neglible brain activity and thus no reasoning, memory, or sensory capacities.
They cannot see, hear, smell, taste, or feel. Zombies are impervious to pain.
Instead of mortal senses, the Loa animating a zombie grant it certain primitive
mystical senses. Most developed of these is a zombie's ability to perceive the
call of its master, motivating it to move in that direction. Garth wore an amulet
around his neck and could be verbally commanded by anyone in possession of its
counterpart. Since zombies are incapable of independent thought, they cannot speak
of their own accord. They can, however, respond in a designated manner if their
master so directs them. The lingering presence of his spirit enabled Garth to
speak independently on extremely rare occasions.
Zombies are vulnerable
to the voodoo which gives them animation. The proper incantation and treatment
of a voodoo doll can cause supernatural, debilitating pain to a zombie. A zombie
can also be put to rest through the appropriate voodoo ceremony which forces the
loa from his body.