Name: Anthony Druid
Occupation: Psychiatrist, occult expert
Legal Status: Citizen of the United States with no criminal record
Former Aliases: None (Note: His name has erroneously been reported as "Dr.
Marital Status: Single
Known Relatives: Amergin
(10th Century ancestor)
Group Affiliation: None
Base of Operations:
First Modern Appearance: WEIRD WONDER TALES # 19
History: Anthony Druid got his medical
degree from Harvard, then went on to study psychiatry. He retired
from his psychiatric practice after several years to devote
more time to his growing interest in the occult. He supported
himself by writing popular books on psychology and related matters
and by lecturing. In the midst of his research for a second
book on the occult, Druid was summoned by an ailing Tibetan
lama apparently in need of medical aid. The lama put Druid through
a series of bizarre mystic and spiritual tests to ascertain
Druid's worthiness. Finding him worthy, the dying lama opened
Druid's mind to its hidden powers and taught him the mastery
of certain mystic arts. He has thus become a practioner of the
Druid had remained in seclusion for several years,
investigating occult matters personally and in secret. At one
point, he teamed up with other clandestine "monster-hunters",
including Bloodstone and the Eternal Makkari, in stopping a
threat from the Deviants. Soon, the Fantastic Four appeared,
ushering in Earth's Age of Marvels, and later, Druid would find
himself aiding the hero team Avengers against the Celtic monsters
known as the Fomor.
Doctor Druid was instrumental in freeing Avengers
Mansion from its occupation by the fourth Masters of Evil, and
he applied successfully for Avengers membership shortly thereafter.
Not long after joining, Druid fell under the mental control
of Ravonna (then called Nebula, later Terminatrix), who used
Druid's mental powers to manipulate the Avengers into aiding
her search for an ultimate weapon. Druid manipulated the other
Avengers into electing him chairman to this end, but the Avengers
soon discovered the plotters and opposed them in a conflict
that ended with Druid and Ravonna being lost in the time stream.
Druid eventually escaped, free of Ravonna's influence,
rejuvenated into a younger version of himself, and with a renewed
purpose. He renewed his association with the Avengers as an
occasional inactive reservist in hopes of mending fences with
the group. For a time, he led the occult adventurers called
the Shock Troop and later served with the Secret Defenders as
the team's puppet leader under the auspices of Doctor Strange.
Recently, he embarked on an obsessive quest to
augment his magical powers, one which eventually led to his
death at the hands of his then-lover, the villainous Nekra.
Height: 6 ft. 5 in.
Weight: 310 lbs.
Strength Level: Doctor Druid possesses
the normal human strength of a man of his age, height, and build
who engages in intensive regular exercise.
Known Superhuman Powers: Doctor Druid is
a master of certain special disciplines of the mystical arts.
His abilities are derived from two major sources: personal powers
of the body and mind developed under the tutelage of the Tibetan
lama, and the employment of the arcane lore of his Celtic forefathers.
Because he does not manipulate ambient and extradimensional
magical energy, Druid cannot be considered a sorcerer. His use
of ritualistic Celtic Earth magic does qualify him as a mystic,
Doctor Druid possesses a number of yogic physical
powers. He has control over the involuntary functions of his
body, such as his heartbeat, respiration, bleeding, and reaction
to pain. He has also developed certain mental powers generally
classified as psionic (utilizing an unknown form of energy generated
by the mind). Druid has great telepathic capacity, enabling
him to broadcast and receive thoughts. He is able to scan virtually
any mind or project his thoughts to anyone on Earth, provided
he knows where to reach the mind he seeks. He also possesses
the ability to mesmerize people to his will, controlling what
they see, hear, or do. This mental domination is only possible
over those minds who are less adept than his own. His control
over a person (or persons) persists until such time as the subject
completes the task he or she was given, until Druid willfully
releases him or her, or until the effect of the hypnosis loses
its potency (generally a matter of hours for most minds). By
means of hypnosis, Druid is able to achieve a number of illusory
effects: invisibility, power-bolts, transformation, sudden materialization,
etc. He also has certain psychokinetic powers, enabling him
to levitate objects at will. The maximum weight he can lift
with his mind is equivalent to the weight he can lift with his
body, approximately 300 pounds. He can even levitate himself
off the ground while in meditation, but he does not have sufficient
skill to use this levitation to fly to any real extent.
Possessing the racial memories of his Celtic ancestors,
Doctor Druid employs the knowledge and skills of the ancient
Druids after whom he was named. These skills are those of the
natural or earth variety, employing candles, potions, mystic
symbols, chants, runes, and other elaborate preparations. By
such rituals, Druid is able to accomplish any number of specific
magical feats, although the lengthy preparations required generally
prohibit their more frequent use. Earth magic is designed to
tap the inherent mystical energy in natural objects and materials,
and is not as efficient as the tapping of the ambient mystical
energy in the environment as a whole.
Druid's other ancestrally derived knowledge is
that of astrology. By a mystic awareness of the stars' and planets'
positions, Druid has limited precognitive insights as well as
a sensitivity to the balance of mystic forces. He can sense
the presence of recent use of all forms of magic (even those
he cannot employ) and trace them to their source.
Limitations: Druid's Druidic powers have
a special vulnerability to iron, as did that of his ancestors.
Iron tends to act as a "lightning rod" for the magical
forces he employs, sometimes disrupting its effects.